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Learning Moments CD - Learning Through Play: Age 3 - 5 Years

ITEM #: 5500341

These CDs can be used on PC or Mac platform.

Permission is granted for use of the CD by one individual program director, trainer, or college educator presenting the material in an in-person setting.

For use online or by multiple individuals in one organization (including large early childhood organizations, colleges, and other training institutions), please email requests to [email protected].

This Learning Moments CD (for use on a computer) presents real-life video files that are the perfect compliment to workshops, lectures, and online courses on how young children learn through play. These video clips make general principles of child development and early education come to life by revealing children's natural process of discovery, invention, and learning.

"A boy understands that he must talk to his friends and convince them to break down their previous work with the blocks in order to move ahead with the racetrack project. His friends listen to him but are easily distracted. He repeats his goals to his friends as their attentions wander."

In the clips on this CD you will observe playfulness in action, sometimes with an adult serving the role of reflective guide, wondering out loud with the children, seeking to identify the pattern in what has happened without stopping the flow of the play. You will also see children negotiating the rules of a game, the chosen symbol for pretend tasks, the timing of collaboration, the challenge of acquiring skills, the variation of functions, and permission to enter the group. All of these negotiations offer children the opportunity to think, to plan, and to modify their strategies in the mindset of play.

Table of Contents:

  • Introduction
  • Ben Shoots Pool in a Groove
    Runtime 12:32
    What class of events causes the children in your classroom to ask, "Why?" What class of events is unexpected and thus surprising to the children?
  • Why Children Play Follow-Me
    Runtime 1:41
    What might you say about how the game changes to accommodate what is happening to individual children as the game progresses? What actually occurs in this specific video clip that portrays the value of these spontaneous games for children? Look for the thinking, the leadership skills, and the rhythm.
  • Pretend Washing
    Runtime 1:12
    Keep track of the children's strategies for maintaining the play as a twosome. One leads; the other follows. Then the roles reverse without a threat to the progress of the game.
  • Can Three-Year-Olds Teach?
    Runtime 1:35
    What is the difference between doing something to get it done and showing someone else how to do it? Does Justin consider how Max will read his actions?
  • The Story Wins the Day
    Runtime 20:15
    In play, the boundaries between work and fantasy merge, and the net result is an improvement of both. Can you think of other examples where this happens?
  • Filling an Ice Tray Together
    Runtime 1:54
    Collaboration can occur at different levels of complexity. Can you think of an introductory level and then a more advanced level?
  • Bottomless Boxes are Better
    Runtime 4:40
    What objects in your classroom might children use in completely new ways by turning them upside down or on their sides?
  • Breaking to Build
    Runtime 6:00
    Notice how the boys understand that a complex block structure is not a pile of blocks without an owner and how they ask for permission to un-build it to add to their track.
  • Photographs as Plans Rather than Records
    Runtime 4:54
    Notice how documentation, in this case the photo, encourages the children to provide reasons for their actions, to converse among themselves, to make suggestions and offer counter suggestions.
  • Why Children Make Play Challenging
    Runtime 2:22
    Notice how the third boy gains entry into the play by inventing the lava ball. What do you think might have happened if he had asked, "Can I play?"
  • Pretend You Like Me
    Runtime 6:17
    What other strategies does Miles invent in order to be included?
  • Appendix

The Learning Moments Series is produced by Videatives, Inc.